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Descent: Freespace : ウィキペディア英語版
Descent: FreeSpace – The Great War

''Descent: FreeSpace – The Great War'' is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, Inc. when it was split off from Parallax Software. Published by Interplay Entertainment, it is also known as ''Conflict: FreeSpace – The Great War'' in Europe. In 2001, it was ported to the Amiga platform as ''FreeSpace – The Great War'' by Hyperion Entertainment.
The story places the player in the role of a human pilot in the Galactic Terran Alliance, as it engages in war with the alien Parliamentary Vasudan Empire. This war is interrupted by the appearance of the enigmatic and militant Shivans, who begin slaughtering Terrans and Vasudans alike. Putting aside their differences, the Terrans and Vasudans form an alliance, and the player is assigned to missions to stop the Shivans' genocidal advance. The player pilots a starfighter, and alongside competent AI wingmen, completes these missions to determine the fate of two races. Important battles in the story feature capital ships, which dwarf the fighters piloted by the player, and explode spectacularly when destroyed.
''Descent: FreeSpace'' was well received as a single-player space simulation that integrated all the desired features of its genre, but its multiplayer mode was plagued by lag and inaccurate tracking of statistics. Its expansion, ''Silent Threat'', which comprised additional missions, was also released in 1998. Its sequel, ''FreeSpace 2'', was released to critical acclaim a year later in 1999.
== Gameplay ==

''Descent: FreeSpace – The Great War'' puts the player in a starfighter flying out on missions to investigate, protect, or destroy certain targets. Some have categorized it as a flight simulator, since it has more controls and commands than a typical arcade game.〔 However, its flight model is simple, akin to that of the game ''TIE Fighter'', though it incorporates some elements of Newtonian physics such as precise collision physics.〔〔 In the single-player mode, the player flies through a series of missions in a campaign.
Before flying a mission, the player goes through a briefing, which details relevant information and objectives. Ships and weapons are selected following the briefing, adding an element of strategy to the missions.〔 When flying, the game's perspective is a first-person view from within the cockpit, but the only visible interface is that of the head-up display (HUD). The player can customize the HUD by changing its color, or by toggling the information displays.〔〔
Missions must be successfully completed for the campaign to advance.〔 However, not all objectives must be met for a mission to be considered successful.〔 Results of a mission can affect later missions; for example, an enemy capital ship allowed to flee in a particular mission may return in a later mission.〔 Completed missions can be replayed on the in-game mission simulator.〔 Training missions are mixed in with the regular missions (and can be skipped), gradually introducing players to advanced commands and techniques as the missions become more sophisticated.〔〔 The game has been said to be easily playable with the keyboard alone, or together with a mouse or joystick.〔〔
The game features multiplayer matches online or over a local area network (LAN). Players can either band together to complete cooperative missions, or split up into teams to battle against one another.〔 Voice chat is available, although reviewers advised it to be used only on broadband or LAN.〔 Online gameplay was free over the services offered by Parallax Online, which also kept track of players' statistics and rankings.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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